Sunday, November 6, 2011

Illusion Mage Gets Better

3d animation
And Illusion Mage just gets better. For editing Python script, it has a built-in text editor, advanced 3D modeling, 3D object types inclusive of polygon meshes, interface across all platform features in its graphical user interface, NURBS surfaces, B-spline curves, meatballs and vector fonts.

Illusion Mage’s editing functions include noise, spin, screw, warp, subdivide, extrude, bevel, cut and spin among others.

Illusion Mage has the Amature, Curve and Lattice as stack deformers. It also has non disruptive Boolean and Array modifiers. Mesh modeling is based on edge, vertex and face selection. For organic modeling, it features smooth and soft selection of editing tools.

Illusion Mage makes 3D Cartoon Animation possible via a Non-linear animation editor for mixing individual actions in Action editor and Armature (skeleton) deformation with forward/inverse kinematics. Auto IK allows easy posing for FK chains. It has Automated walk cycles along paths and Animated constraint system and Vertex key framing for morphing with controlling sliders.

Users can create and edit new blendshapes from existing targets. Motion curve and key frame editing are integrated by Illusion Mage ’s  “IPO” system.

3d animation

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